The SNIPER/HWGUY

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THE SNIPER

The sniper's primary weapon is, of course, his sniper rifle. Using a laser sight to accurately place his shot, a sniper can take out opponents with a single bullet.

The rifle can also be used to as an auto-rifle (like a machine gun). These rounds do less damage than in sniper mode, and works best during close quarters combat.

The sniper also carries the nail-gun used by other classes.

As with all classes use the crowbar as a last resort.

Special Skills
Hitting the special skill key (right mouse button by default) will give you the sniper rifle's zoom mode. Here you have a zoomed in look to line-up your unsuspecting targets.



Grenades
The sniper can only use the fragmentation hand grenade. The sniper is the only class that carries only one type of grenade.



Strengths
Without a doubt, the biggest strength of a sniper is to use his zoomed in sniper rifle and take out enemies with a single shot to the head. While this sounds easy, no one just becomes a good sniper on their first day. Successful snipers will need patience and accuracy. The first key is to find a good sniping perch. Look for somewhere high. Make sure this place overlooks a well traveled area and that you can look a fair distance away. Remember, you can harm them well before they even see you. Once you have found your perch, switch to the sniper rifle and zoom in. Hold the primary fire button down and the red dot should appear. The longer you hold down the button, the more damage your shot will do. After three seconds, the shot will be fully charged. A good sniper will hide his dot so that his enemies won't see it until it's too late. Opponents will be on the look for the tell-tale sign of a red dot. Hide your dot behind walls, on columns, or even into the water. When the bad guys appear, aim for the head (this will do the most damage) and let the button go. Note that a shot to the leg will halve their foot speed.



Another key to being a good sniper is stealth and surprise. The first time an opponent should hear the sharp report of your rifle is when the bullet is almost into his head. Sometimes, you've charged up your shot only to find you want to move your perch. Letting the shot go will let the enemy know that a sniper is around and where you are potentially. Keep the element of surprise by jumping in the air and letting go of the button. A message will pop up about only sniping with two feet on the ground and your shot won't go off. Now high-tail it to where you can get a good shot off!



If enemies have gotten to your snipers perch, and a close-in battle is imminent, switch from your sniper's rifle to the auto-rifle. Some really good snipers will try last ditch snap shots with the sniper's rifle (they don't even bother to zoom). This is very risky and best left for experienced players. Instead switch to the auto-rifle and use your grenades.



Snipers seem to be equally effective for attacking and defending. As defending goes, get the sniper to a high spot and cover an entrance. The enemy will have a hard time not losing men to the deadly red sight of the sniper. As attacking goes, the sniper is more effective than most people think. Sometimes, a sniper is a good idea to bring as backup. Move him into position and give cover to a comrade running with the flag. The enemy will never know what hit 'em!



Weaknesses
Strangely enough, I believe the sniper's biggest weakness is ping latency. Even with the newer net code, you still have to be ready for lag spikes. This is caused by several factors and you have to adjust when sniping. Try aiming slightly ahead of your target when you shoot. People with low ping (LPB - low ping bastards as they are called) don't have to worry about this as much.



Another weakness the sniper has is his extreme vulnerability when zoomed in close to a far away spot. At this point, the sniper has no idea what is happening close around him. Any opponent can sneak up to him and get some in close shots before the sniper can react. The sniper's mortal enemy is the spy. A spy can sneak up behind a zoomed in sniper and kill him with one stab to the back. When playing sniper don't stay zoomed in for more than 20 seconds. If no targets present themselves in that time, zoom out and assess the safety of your sniping position. Also, don't snipe from the same position everytime. The other team will know where you are and find you. I recommend changing sniping positions every two kills.



Bottom line as a sniper... be paranoid.

How To Kill A Sniper
Keeping the enemy far away gives the sniper a huge advantage. Remove this advantage by quickly closing the distance between you and him. The best way is to use stealth, so that the sniper doesn't even know you are coming. If he does see you coming, make it difficult for him to get a good shot off. Jump up and down, strafe left and right, and don't run in a straight line toward the sniper. If possible, fire at the sniper while closing the distance and toss a grenade at him.





THE HWGUY




The HWGuy (Heavy Weapons Guy) carries the menacing assault cannon, just like Jesse "The Body" did in Predator.

The HWGuy's arsenal is rounded out by the single and double barrel shotguns.

As with all classes use the crowbar as a last resort.

Special Skills
Hitting the special skill key (right mouse button by default) will select the assault cannon. The HWGuy also gets the distinction of the class most resembling a tank. He is heavily armoured and moves extremely slow.

Grenades
The HWGuy carries the standard fragmentation hand grenade. Also, he carries the MIRV grenade, just like the demo does.

Strengths
What can you say about the HWGuy? Being so heavily armoured and having an amazing maximum health level, he is extremely difficult to take down. The assault cannon he carries can rip apart most classes in a flash. The cannon is more effective up close as distance causes the bullets to spread out. Also, being heavy makes him less suceptible to being moved around by explosions and concussions.

The HWGuy makes for an excellent defender when he stands in doorways and narrow corridors (such a wide frame on that guy!). Enemies have no where to go and are almost always cut down by the assault cannon. As well, his MIRVs can cause a lot of damage when they explode and when the resulting bomblets explode too.

For offense, the HWGuy can make an excellent "first guy in". He can take the brunt of the defenders first volleys, laying down cover fire and MIRVs, thus allowing his more nimble teammates to scoot in behind.

Weaknesses
The most glaring weakness for the HWGuy is his extremely slow foot speed. He cannot chase down any other class. If the assault cannon does not take down a fleeing player before he turns a corner, consider it a successful escape. To make it worse, once the HWGuy is firing his assault cannon, his foot speed gets cut in half (from what was already really slow). The assault cannon also takes a second to spin up before the bullets start to fire. A scout can zip by a HWGuy and bullets from the assault cannon will still be spinning up.

How To Defeat A HWGuy
The HWGuy is extremely slow, so use this to your advantage. You can try to engage him from far away. His cannon can still reach you, but its effect is lessened at greater distances. Use rockets or the sniper rifle to pick him off from afar. With lesser weapons such as shotguns or nail-guns, try running and gunning. Let him get a little closer, then shoot your weapons at him. When you hear his cannon winding up, duck around a corner or wall. He'll chase you, so shoot him again. Then run to the next area when you can get some cover. Shoot, cover, shoot, run. Don't forget to use grenades! The HWGuy is slow, so even a moderately well timed grenade can affect him. If all else fails, kick him in the knee cap and run!